Back in 2012, my friend Aaron invented an awesome Myst-like puzzle game via instant messenger with one of our coworkers. We both agreed it had the potential to make an amazing video game and I offered to learn Blender to create the artwork for the game.
I downloaded the program when I got home from work, found some tutorials and set out to learn how to do 3D animation. How hard could it be?
After a week of fumbling around trying to learn all the hotkeys and producing some pretty amazing looking “houses”, I understandably gave up.
Fast forward to September 2016, I am still thinking about how great this game would be and how it NEEDS to get made. So I started drawing out the map in Adobe Illustrator, thinking maybe if I start drawing this, it will get Aaron stoked about the game again.
I spent a few hours watching tutorials for isometric drawing in Illustrator and quite some time fighting with Illustrator trying to figure out why points wouldn’t snap to where I wanted them to snap to, leaving bizarre gaps in my structures, and slowly started to realize… maybe this would be easier if I learned how to use Blender for real this time.